Archive for the ‘bugs’ Category

Flash, GlowFilter, DropShadowFilter, BlurFilter and hitArea bug

Wednesday, July 8th, 2009

Another fine bug from Adobe.. The hitArea gets screwed when you add one of the filters that uses blur (either GlowFilter, DropShadowFilter or BlurFilter itself) to your DisplayObject.  This causes a lot of problems ranging from MouseEvents like MOUSE_MOVE, ROLL_OUT, ROLL_OVER not getting fired. You can see that even if you  are over the clip, MOUSE_MOVE is by the stage and also the target is set to the stage. I suspect this to happen because of some optimizations on adobe’s code. There is a simple workaround for this though.. you will have to use another hitArea but the DisplayObject itself. Remember, this can be just a sprite that doesnt even have to be added in the display list.